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Lightcycles as they sometimes appear in Classic TRON. 1000 points are awarded for entering the core, and an additional 1000 points are awarded for destroying the entire shield first (although this is not necessary to enter the core).Īlong with Discs of TRON, TRON was ported as a Bonus Game in TRON 2.0: Killer App (Game Boy Advance). The player accomplishes this by destroying the spinning MCP shield by firing disks at it. The reason for the use of grid bugs, which made only a very brief appearance in the film, was that the programmers of the game had to work with an earlier version of the script, in which grid bugs had a much larger and more important role.Īs Tron, the player attempts to enter the MCP Core as the screen pushes the player closer to it. On higher levels, the Solar Sailer places Bit somewhere randomly on the screen. Points are awarded for each grid bug destroyed and for the amount of time remaining. Screenshot of the Light Cycle game in TRON Grid Bug Swarm Īs Tron, the player attempts to enter the I/O Tower, the game's instructions being "enter the flashing circle before time runs out." A swarm of Grid Bugs surrounds the circle, which the player may fire discs at to destroy. The player operates a light cycle and tries to outmaneuver the others. In later levels enemy tanks are sometimes replaced with recognizers. The player fights against other tanks in a maze-like arena while avoiding their fire.
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An extra life is awarding for reaching 10,000 points. Gameplay consists of "4 digital arenas" (4 gameplay sequences) that, when all of which are completed, the player plays again with harder difficulty i.e. The upright cabinet actually appears in the beginning of TRON: Legacy as a Light Cycles arcade game. The standard cabinet, through the use of painted, fluorescent lines and two blacklights, attempted to recreate the "glowing circuitry" effect from the movie. The TRON arcade game came in three different cabinets: a standard upright cabinet, a mini upright cabinet, and a cocktail (table) version.